

The stronger type will deal more damage to the weaker type, and this is visible in-game as contacting hits will result in a blue "hit" instead of the regular "hit". Strength beats knowledge, knowledge beats laughter, and laughter beats strength. Each battle koma has its own affinity, strength, knowledge, or laughter. Jump Ultimate Stars uses a nature system, which has a rock, paper, scissors relationship. The L and R shoulder buttons can be used to map hot-keys to summon Support characters or call in Battle characters. The special attack only has neutral and Up X attacks. This is done by pressing said direction with B or Y. The attacks a character can do vary, as like Super Smash Bros, the player can perform neutral, side, up, and down attacks. The player can also dash by double tapping a direction, and Jump Ultimate Stars introduces the ability to air dash as well. Each character also has an Ultimate Action (UA), done by pressing or holding the select button, and these actions range from a short stun attack, to healing HP or SP. Players have a jump (and double jump) in the A button, two attacks buttons (B and Y), and a special attack button(X). Crates also appear in the stage, and can be broken to yield items that either positively or negatively affect the player.įighting is similar to Super Smash Bros. Platforms are present in most of the stages, as well as "gimmicks", such as the platforms moving or random effects that occur throughout the stage. In fact, players can destroy the sides of the page and fall out (which results in a ring out). Each stage is made to be related to a particular anime/manga series, and it is also made to look like a page inside a manga book. Gameplayīattles are fought on a 2D plane on different stages. As well, a "leader" character must be chosen (this character will appear first and be the "face" of your deck), and the player can set macros to the L and R buttons to any koma they wish to use. When creating a deck, one of each koma must be put in the deck, or else it will be invalid and unusable. Help koma are only 1 panel, and grant certain effects to a selected character, such as granting the ability for a triple jump, air boost, gaining more energy from attacking/blocking, etc.

They can be used as long as the player has at least one energy(SP) bar. Support koma are 2-3 panels, and are a one time effect when used. Higher panel koma usually yield higher damage special attacks and hp, but at the cost of having more characters in a deck. Battle koma are 4-8 panels large, and serve as the playable characters a player can use in a battle. There are three types of "koma", battle koma, support koma, and help koma. The koma come in different shapes and sizes. Once again, players have a 5x4 grid that allows them to place whatever panels they seem fit to be part of their "deck". Jump Ultimate Stars utilizes the same "panel" system as it did in its predecessor, Jump Super Stars. Several people are turned off by this fact though, so its important to keep this in mind before venturing any further into importing this game. Not only that, they are very intuitive and become second nature after a few play sessions.
#ASSASSIN CREED 3 GAME HOW TO#
There are several tutorials online on how to navigate the menus. This should not be a reason for stopping people from importing this game. It should be noted that the game is in Japanese, from the story to the menus, and will require you to be knowledgeable in reading Japanese. series, except it uses characters from the Weekly Shonen Jump. It is similar to the popular Super Smash Bros. Jump Ultimate Stars is a fighting video game developed by Ganbarion and published by Nintendo for the Nintendo DS, released on November 23, 2006.
